modo 501 delivers 3D modeling, painting and rendering in a single package for PCs and Macs. The software includes 3D modeling and sculpting tools, animation, and network rendering.
Pixar Subdivision surfaces have been added for sharper creases and improved transferability.
Sculpting tools now work on multi-resolution meshes, facilitating both coarse and fine adjustments to surfaces as needed.
The advent of RayGL facilitates realism in modo viewports to merge modeling and rendering.
Animation rigging is simplified with a visual connection editor.
You can direct the Preview Renderer to work first on areas under the mouse. The Preview Renderer will also now progressively resolve to near final image quality.
One Click modeling tools and improved Snapping accelerate common modeling operations.
Rendering is both faster and cleaner. modo 501 gains, on average, a 30-40% increase in rendering speed. Depth of field quality is enhanced and bump and displacement mapping is crisper. Fur can now display Kink and Frizz effects, and a new Occlusion texturing option generates worn and weathered effects automatically.
Sculpting stroke performance is enhanced.
Animation playback is approximately 2X faster on some rigged scenes
Plug-ins can create geometry parametrically, which can be also converted to a mesh. A sample gear generator plug-in is provided with numerous options for gear spacing and spoke placement.
Procedural textures can create key-framed, multi-channel textures.
Tool plug-ins extend the modo toolset by providing ways to create and edit geometry.
Command plug-ins enable the development of native C++-based actions.
Product includes an introductory release on 64-bit Mac OS X.
New content includes large libraries of 2D and 3D procedural textures.
For an online visual tour of new modo 501 features plus visit: http://www.luxology.com/modo/tour