Mechdyne released getReal3D for Unity, a software plug-in to the Unity toolkit that brings 3D and viewer-based perspective to a variety of immersive 3D displays.
According to the company, getReal3D brings a greater sense of immersion to Unity applications for training and simulations. By integrating with head and hand tracking devices, the software provides more intuitive interaction with data and models. Combined with large screen displays and viewer-centered perspective, users are able to walk in and around 3D objects, extending the realism of a wide variety of situational simulations that require a perception of presence and life-size scale.
The product allows developers to focus on the content rather than the display platform. Its simple plug-in library manages all of the configuration information of the display system external of the application. A single executable is capable of running on many types of displays without the developer ever needing to know the specific details of the display system.
getReal3D is available worldwide. For more information, go to www.mechdyne.com/getreal3d.aspx.