Kickstand launched a campaign to evolve StretchMesh Surface Deformation software into Open Source technology – opening the door for artists working in Maya to incorporate the surface deformation technology into their 3D workflow. The initiative allows programmers and developers of software programs such as Autodesk 3D Studio Max and Softimage, NewTek LightWave, Luxology modo, and Maxon Cinema 4D to incorporate advanced surface deformation functionality in future product releases.
StretchMesh introduces new techniques and gives polygonal geometry a “stretch” quality for better control over the movement and skin elasticity of 3D modeled characters. The software features advanced relational vertex and shape preservation technology, offering animators and technical directors working in feature film, broadcast, and game development the ability to create smooth character deformations using Maya software.
StretchMesh takes advantage of multi-threading in Maya software, and incorporates several features for advanced character animation including greater flexibility and performance when animating collisions with primitive sphere and primitive curve colliders, the ability to pain an influence on a collision object for per-vertex control over collision behaviors, curve attractors provide the ability to pull vertices toward the closest point on a curve, and a “Scale Safe” mode that allows users to scale a mesh while safely preserving its initial shape.